

The main questline itself lasts at least a good half dozen hours, following which there is at least twice that many hours worth of extra content, quite a lot of which is, in true Elder Scrolls tradition, banal, but most of which is impressively addictive. The locales in Solstheim are fresh and incredibly varied, and it feels like a miniature Morrowind/Skyrim hybrid all at once. Where the storyline itself fails, pretty much everything else picks up on the slack.

Sadder still, Miraak never really comes off as menacing, and after a while, his one gimmick begins to come off as genuinely comical, almost as if the game has become self aware at the sheer absurdity of the story it is trying to tell, and is now making fun of itself. Wheras the setup is great, because it adds substantially to the series’ extensive lore, after it sets the new questlines up, it gradually recedes into the background in terms of importance, eventually degenerating into giving you just an excuse to go perform the next task that you have been given. Frankly, the story and the setup stop mattering after a while. After Miraak turned evil, he was banished to Oblivion, and he is now trying to return to Tamriel. It’s a substantial download, at over 800 MB, and when you actually start the questline, you realize why: Dragonborn takes place on Solstheim, an island off the coast of Morrowind across the expanse of the island, you will find the geography changing dramatically, from the now familiar snow clad rocky locales of Skyrim, to the more exotic scenery of Morrowind proper, replete with giant mushrooms and the like.ĭragonborn sees you follow the questline of the original Dragonborn, the Dovahkiin Miraak. With an entirely new set of locales to explore outside of Skyrim, and near fan favorite Morrowind, an entirely new questline that adds substantially to both general Elder Scrolls lore, and specifically, to Skyrim’s backstory, and finally, a lot of fan service to players who played and enjoyed previous Elder Scrolls games, and most notably Morrowind, Dragonborn nails it completely. the newly released Dragonborn, is flat out incredible, and one of the best examples of how DLC should be handled. Thankfully, then, the third major Skyrim DLC release. Unfortunately, the first two major DLC releases gave the impression that the promises would be empty. Dawnguard and Hearthfire were both lacking, and left us wanting for the kind of stellar post game content that Bethesda had provided us with after Oblivion (a game that ironically enough itself wasn’t all that great), and that Bethesda had promised that the DLC for Skyrim would be modeled on. Skyrim was an incredible game, and almost undoubtedly the best game of last year, but it was marred then by some not so stellar DLC.
